This Saturday we’re running a free workshop at the Games Hub in Stokes Croft. From 1-4pm, Ben Pitt has kindly offered to take us through some fun things you can do in Unity with text.
You can sign up for free on our Meetup page, but space is limited so please make sure you turn up!
1-2pm TextMesh in Unity
Come with a laptop that has Unity installed. We’ll be looking at how to make text look nice in Unity.
2-4pm Incorporating Ink into Unity.
For the second part of the session we will be having a go at taking narrative text adventures built with Ink/Inky (nb that’s your prep pre-workshop) and integrating into Unity.
Inky is the editing tool to write Ink with: http://www.inklestudios.com/ink/
Download Inky first so you can have a play with it before Saturday and prepare something to work with – there are probably samples online but get that sorted before saturday so we don’t all try and download things on the day.
nb I can make myself available on Friday afternoon if anyone wants to have a pre-workshop meetup to do the Ink side of things – I am not at all expert but will be stumbling through it too!
Head over to our Grrrl Games meetup page to sign up for free – space is limited!
Any questions, email Constance via firstname.lastname@example.org
This evening at our Grrrl Games First Tuesday meetup we were treated to a preview of Princess to the Rescue – a puzzle platformer from A Little Red Panda game studio. It’s absolutely charming (great colours and cute butterflies!!) and has evolved way beyond its origins as Viki Johnson’s student project. Viki talked us through the process of making Princess to the Rescue, which she built in Construct2 pretty much single handed. It’s a great showcase of her artwork and game design skills, and is currently in tester mode – if you want to have a go yourself sign up here. The current version plays on pc/mac/linux and we had quite a discussion on game platforms, publishing and what steps to take next to get a game out there for people to buy their kids. A Little Red Panda is definitely one to watch.
After Viki’s presentation we had time for a troubleshooting session with Ben Pitt (aka @robotduck) which tonight mostly focused on discussion around using Twine with Unity and Wwise audio. There are a few of us developing projects that include text on screen so we will organise a more in-depth session focusing on using Twine & Unity together. This will either be at a First Tuesday or on a Saturday afternoon, soon.
Ben also quickly shared a few more introductory game editors for people new to making games ~ Flickgame ~ Scratch ~ Bitsy ~ PuzzleScript ~ which all definitely seem worth exploring as a quick way to get started with no coding experience.
And finally – we talked a little about going to games events and conferences to get networking and get your game noticed. So if you have a game that just needs a final polish, why not submit it to the Develop 2017 Indie Showcase?
“On top of the opportunity to show off their game to around 2,000 developers and publishers in Brighton, all 10 finalists will receive one two-day pass to Develop:Brighton (Wednesday & Thursday), up to five Expo passes, pre-event publicity and a profile on the event website.”
It’s worth a crack ~ you have until the 19th May to submit so get going! HERE’S THE LINK
Still not too late to sign up now for our May meetup for women wanting to make games, hosted at Bristol Games Hub – Ben Pitt aka @robotduck is teaching us how to set up Player or NPC animated characters in Unity. Here’s a sneak preview of the sort of thing we’ll be up to.
Don’t worry if you’ve never used Unity before – load the free version of the software on to your laptop from the Unity website – and bring yourself along to our meetup. It’s very laid back and great fun as we stumble along together learning how to make things work with Ben.
There’s never enough time to do AND document. Still need to write up last #FirstTuesday & it’s time for another one!
We have another practical session planned – suitable for beginners too – with the very patient and clever Ben Pitt from Unity. We are going to look at AI/navmesh and don’t worry if that sounds like gobbledigook, Ben is very good at explaining things. Last month we played around with particles and if I was on the pc laptop I would share a screenshot of my teddy bear that puffs out little rainbow cloudlets when you click on it. My excuse is I thought the grandchildren would find it highly amusing, I know I did.
So, head over to the Grrrl Games meetup and join us this evening. All you need to bring is a laptop with Unity installed. Crisps welcome too.