- Nommityville ~ Chloe, Eriol, Helen, Isobel, Vivienne
- Before I Forget ~ Chella, Claire, Sharon
A woman wanders through an empty house piecing together memories from her life. She doesn’t remember who she is or why she’s in this strange house. Investigate objects to unlock fragments of the woman’s story. Before I Forget is a narrative exploration game, which looks at the transience of memory.
- Comfort Zone ~ Eloise, Fiona, Jade, Katherine, Mariya
- Colour Over Life ~ Ellie, Emma, Laura
- Escape To Mexico ~ Chew-Yean, Clare, Klaudia, Sue
Copied and pasted, I know it’s lazy but…
Level unlocked: facilitating women’s access to careers in the games industry
Wednesday 12th October, 2pm-5pm
River Room King’s Building Strand Campus
Register here: https://levelunlocked.eventbrite.co.uk
The video game industry is notoriously perceived as exclusionary and intolerant, particularly of women and others. ‘Re-Figuring Innovation in Games’ (ReFig) is a collaborative research project that addresses the urgent need for equity and diversity in order to stimulate innovation and greater inclusion in this significant domain of the creative industries.
This workshop will feature case study materials from initiatives aimed at supporting women’s access to the games industry in Canada, Ireland and the UK. It will feature presentations by key ReFig games industry and games education researchers and will be supported by young women currently working in games design. We welcome those interested in accessing the games industry at all levels as well as those wishing to support this access, for example educators at secondary, tertiary and beyond; advocacy groups; employers seeking guidance on inclusive recruitment strategies and structures; and academics.
Shift happens: a panel debate about exclusion & inclusivity in the games industry
Wednesday 12th October, 7pm-8:30pm
Anatomy Lecture Theatre (K.6.29) Strand Campus
Register here: https://shifthappensplay.eventbrite.co.uk
The games industry has the capacity to deliver rich, meaningful, creative and stimulating cultural experiences that can also contribute new tools for education and new avenues for economic prosperity. A diverse, inclusive and representative workforce will ensure that it achieves this with opportunities for all. However, the current landscape is very far from this ideal. To give this ambition any chance of success we will need the industry, academics, advocacy groups and educators to work together on a diverse range of tactics and strategies and to collaborate on initiatives that contribute to this transformation. Although the focus here is on the games industry these are challenges faced by many other science and technology based domains and successful approaches developed here would and should be applicable elsewhere. This panel will provide the platform for a meaningful debate between representatives from the games industry seeking to employ and address a more diverse community and representatives of advocacy groups or initiatives which seek to support the access of girls and young women.
Panel members include:
Holly Gramazio (Matheson Marcault), Marie-Claire Isaaman (CEO of Women in Games (WIGJ), Gina Jackson (Managing Director at the NextGen Skills Academy) and Dr. Chris Lowthorpe (co-author of ‘Punk Playthings: A Disruptive Approach to Making Games in the 21st Century’. Chair – Helen W. Kennedy.
These events are inspired by the issues and aims that fuel ReFig. For more information about this five year international research collaboration, and its approaches to diversity and equity in the global games industry and games culture, please visit the website at http://www.refig.ca. There events are part of this year’s Arts & Humanities Research Festival at King’s College London – please see here for details: http://www.kcl.ac.uk/artshums/ahfest/2016/2016-Festival-Theme.aspx
UPDATE: Thanks for all the interest and applications – we will be curating our list of participants for each venue and get back to you asap.
Calling all women who like games – have you ever wanted to make one? ReFIGuk are delighted to announce the xx+ games jam, 24 hours of fun and games design for women, transgender and non-binary people funded by ReFIG. UK sites will be running in Brighton, Bristol, Leamington Spa & London.
XX+ Games Jam is an international jam, happening over 24 hours at 5 sites in the UK and 2 sites in Canada. The Jams will be a relaxed affair, and people of all talents, professions and skill levels are welcome. Any kind of game can be created, including digital, physical and paper – and teams will be formed to work around a theme – announced at the start of the jam on Friday (but shh – keep it a secret until Canada starts too!)
No background in tech or previous programming experience is needed – we need artists, sound designers, organisers, writers – and enthusiasm to come up with cool game ideas! People will be on hand to help out where you need.
Drinks, snacks and tech support will all be available – the venues will be open from 6-10pm on Friday and then til 6pm on Saturday. Some venues will allow for optional late night jamming.
~ there are 24 spaces in each location so apply now!
~ xx+ runs from 6pm Friday 14th October to 6pm Saturday 15th October 2016
~ application deadline is 4th October 2016 – we will let you know by asap after that date if you have been successful
nb this event is for over 18s only
There will be concurrent xx+ jams in Montreal & Toronto so you’ll be working alongside women in UK and Canada, expanding your networks and meeting other women who are changing the games industry one step at a time.
If you would be interested in supporting the xx+ jam in other ways – by being a volunteer mentor or tech support on the day then please get in touch: firstname.lastname@example.org
Locations: Bristol ~ pmstudio/watershed
Leamington Spa ~ Arch Creatives
London ~ Kings College
Brighton ~ The Skiff
Norwich – cancelled, sorry!
REFIG is full of women who believe that the games industry has the capacity to deliver rich, meaningful, creative and stimulating cultural experiences that can also contribute new tools for education and new avenues for economic prosperity. A diverse, inclusive and representative workforce will ensure that it achieves this with opportunities for all.
Us Grrrl Games have been supported by the loverly peeps at Bristol Games Hub, with space for meeting up and unfettered use of the kettle since we were a twinkle in our own eyes. GG now has a proper desk space on the top floor of the hub and I’m hoping to be there most days for at least a few hours so that I can focus on developing some of our GG ideas into actions eg workshops, talks, events.
Grrrl Games is already in cahoots with various Women In Games talking about what we can do together, notably a Women Only Games Jam planned for Ada Lovelace week this autumn; check out XX Games Jam 2012 (btw the clockwork crocodile was my team) So hold the date: 13/14th October 2016. We are hoping for simultaneous jams in Bristol, Brighton, London, Ireland (not sure where), Montreal & Toronto. We are Everywhere!
There will also be a women’s meet up at Develop in Brighton so keep an ear out for that in July.
I’ve also been talking to women in VR, if anyone is interested in meeting up at all in Bristol.
I’ll stop now and tidy the desk a bit.
Still not too late to sign up now for our May meetup for women wanting to make games, hosted at Bristol Games Hub – Ben Pitt aka @robotduck is teaching us how to set up Player or NPC animated characters in Unity. Here’s a sneak preview of the sort of thing we’ll be up to.
Don’t worry if you’ve never used Unity before – load the free version of the software on to your laptop from the Unity website – and bring yourself along to our meetup. It’s very laid back and great fun as we stumble along together learning how to make things work with Ben.
There’s never enough time to do AND document. Still need to write up last # & it’s time for another one!
We have another practical session planned – suitable for beginners too – with the very patient and clever Ben Pitt from Unity. We are going to look at AI/navmesh and don’t worry if that sounds like gobbledigook, Ben is very good at explaining things. Last month we played around with particles and if I was on the pc laptop I would share a screenshot of my teddy bear that puffs out little rainbow cloudlets when you click on it. My excuse is I thought the grandchildren would find it highly amusing, I know I did.
So, head over to the Grrrl Games meetup and join us this evening. All you need to bring is a laptop with Unity installed. Crisps welcome too.
For some reasoning I’ve been thinking about what triggered our grrrl game activities and one of the definite sparks was a women-only XX Games Jam that ran in Autumn 2012 up at Mind Candy HQ in London (a very colourful space full of Moshi monsters). All those who went had a great 24 hours or so developing games with a bunch of women who mostly didn’t know each other beforehand. Jess & I went along wondering if we had any relevant skills to contribute and came home wanting to make games more than once in a blue moon (still working on that one!) and to encourage other women to have a go too. It kickstarted our cunning plan to develop software training, discussion sessions and taster workshops to build useful skills in preparation for another Grrrl Games Jam.
XX Games Jam was also where I created my Ada Lovelace icon that just reminds me of what a blast I had working with Terri & Kimmi, who I had never met before.
There’s this featurette on BBC Click online about the XX Game Jam. It was a big confidence booster for a lot of women in games, including yours truly. These reporters get the point and are generally positive about the idea of women making games, and how women-only jams are a good way to encourage us to take our first steps. Just one women-only games jam was enough to give me confidence to attend mixed jams too. There’s a nice video here about XX Game Jam that includes interviews with organisers and attendees, and it just reminds me why we want to organise another XX Games Jam!